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SIFT

DESIGN 371: INTERFACE DESIGN

Concept: An app for students at natural history museums to engage them in learning and motivate them to complete their collection. I worked with a group to complete this project. 

CONCEPT ITERATION

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CONCEPT ONE: an app that focuses on the experience after the Burke, providing analytics to make the user see the information they lerarned in a new way.

CONCEPT TWO: an app that creates a collection of items through AR to promote exploration and going back to the museum.

CONCEPT THREE: an app that gives the user a not guided audio tour of the museum. Its limited interface focuses on wandering.

PRODUCT VIDEO

TASK FLOWS

1. Begin musuem experience and collect items
The user’s musuem experience begins using their ticket to recognize the musuem they’re in and then uses that onboarding experience to teach them how to use the app. After that, the user can capture and learn about artifacts through the musuem. 

2. View collection and find hints
The users capturted items live in their collection. The goal of this is to urge users to come back to a museum and look at everything. If they are missing something they can recieve a hint by tapping on a locked box.

3. View profile and share badges
The profile provides both a place to store badges and navigation to view collections at other musuem visits. From the profile the user can also share the badges they’ve earned by taking a photo and using the badges as stickers.

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BADGES

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