
ADVENTURE MATH GAME | GAME DESIGN
I worked with a team to develop this adventure style math game. We focused on positive encouraging social and gaming experiences to keep students engaged. This included creating 32 lessons and 6 social and gaming flows across 4 grade levels. In addition to all of this, I developed and managed a robust design system that incorporated illustration and motion principles.
CLIENT: A BIG THREE EDUCATION PUBLISHER
DURATION: 6 MONTHS

SOCIAL EXPERIENCE DEVELOPMENT | CONCEPT
This client was eager to tell us how teachers might use a platform like this and how this young age group experiences social interaction. Our team developed the 'class hub' idea to tie together positive whole class social interaction with gaming.

Social concept put into a slide for the final project review.
CLASS HUBS



Bulletin Board and My Class locations from the Kindergarten hub. These elements allow classmates to interact with each other in positive and encouraging ways with simple actions like high-fiving or viewing their ships.

DESIGN LANGUAGE SYSTEM
Our client was beginning to develop this product as we were designing it. So for both ease of development and consistency in design I helped to create and manage a robust design system. The design system was made in figma and accounted for branding, grade color themes, lesson elements, motion styles, and so much more.

This is a file governance suggestion that we delivered to our client with the third phase of work we completed. By this point our client was deep in product development.

