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ADVENTURE MATH GAME | GAME DESIGN

I worked with a team to develop this adventure style math game. We focused on positive encouraging social and gaming experiences to keep students engaged. This included creating 32 lessons and 6 social and gaming flows across 4 grade levels. In addition to all of this, I developed and managed a robust design system that incorporated illustration and motion principles. 

CLIENT: A BIG THREE EDUCATION PUBLISHER

DURATION: 6 MONTHS

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SOCIAL EXPERIENCE DEVELOPMENT | CONCEPT

This client was eager to tell us how teachers might use a platform like this and how this young age group experiences social interaction. Our team developed the 'class hub' idea to tie together positive whole class social interaction with gaming. 

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Social concept put into a slide for the final project review.

CLASS HUBS

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Bulletin Board and My Class locations from the Kindergarten hub. These elements allow classmates to interact with each other in positive and encouraging ways with simple actions like high-fiving or viewing their ships.

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DESIGN LANGUAGE SYSTEM

Our client was beginning to develop this product as we were designing it. So for both ease of development and consistency in design I helped to create and manage a robust design system. The design system was made in figma and accounted for branding, grade color themes, lesson elements, motion styles, and so much more. 

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This is a file governance suggestion that we delivered to our client with the third phase of work we completed. By this point our client was deep in product development.

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